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Computer and video game genres : ウィキペディア英語版
Video game genre

Video game genres are used to organize video games based on their gameplay interaction rather than visual or narrative differences.〔 A video game genre is defined by a set of gameplay challenges and are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space.
As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, each individual game may belong to several genres at once.〔
==History==

The first attempt to classify different genres of video games was made by Chris Crawford in his book ''The Art of Computer Game Design'' in 1984. In this book, Crawford primarily focused on the player's experience and activities required for gameplay. Here, he also stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented (this book ) to become obsolete or inadequate in a short time." Since then, among other genres, the platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity.
Though genres were mostly just interesting for game studies in the 1980s, more money was made in the video game industry in the 1990s and both smaller and independent publishers had little chance of surviving. Because of this, games settled more into set genres that larger publishers and retailers could use for marketing.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Video game genre」の詳細全文を読む



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